![]() I’d say it happens at least twice per mission, maybe more the longer you are looting a ship of its sandwiches, parts, and fuel. It’s like the game is catching up, though it never got behind in the first place. There is a seemingly random frame-skip issue, though, that will almost push you along suddenly. It’s not a smooth 60fps, but it’s acceptable. I’m growing to accept this kind of trade-off the longer the Switch gets great games to it, but Void Bastards also has a peculiar frame-rate issue. Ultimately this isn’t a huge issue, when playing the shooter-sections, which is the bulk of the action, it’s visually the same game, albeit a lower quality overall image. You can, thankfully, adjust the borders to suit your needs, but regardless of this, blown up on a TV screen the text is tiny and even people in my household with 20/20 vision struggle to read the font chosen for Void Bastards’ text. Put simply, the whites that surround the comic book that is the game draw the eye away from already small text. The combination of a lower overall resolution and that gorgeous visual flair actually works against Void Bastards. First up, the age old problem of tiny text rears its head here. Some you’d expect, and others that are surprising. Making the jump to Nintendo Switch has brought with it a few problems, however. A sublime comic-book aesthetic that cleverly doesn’t over-complicate the action with aiming down sights, or complex mechanics when actually running and gunning, it was an absolute gem when it hit Microsoft’s terrific Game Pass service back in 2019. I’ve often wondered if games that come to Xbox One’s Game Pass service get slept on unfairly, and Blue Manchu’s rogue-like first-person shooter definitely fits this mould. ![]() The PS4 edition is also being released at the same time as the Switch edition. Void Bastards was simultaneously released on Xbox One and PC on and scored 8.5/10 on Xbox One. Switch Re:port covers the Nintendo Switch version of a game.
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